So as you can see, you always get a total of 20 spells in addition to the 20 Cosmos spells. Magic Spheres in Element-Number of Spells at each level (Level 1, Level 2, Level 3, Level4)įor example, if I had 4 spheres in Fire and 2 spheres in Life, I would get access to (at random) 5 level 1 Fire spells, 4 Level 1 Life spells, 4 Level 2 Fire spells, 2 Level 2 Life spells, 3 Level 3 Fire spells, 1 Level 3 Life spell, and 1 Level 4 Fire spell (as well as the 20 Cosmos spells). If you multiclass, you will instead get spells as follows: But in addition to these you will get 5 of each level when you specialize. You always get 5 level 1, 5 level 2, 5 level 3, and 5 level 4 Cosmos spells. Now my goal is to challenge myself to make the most unique leaders I can, even if they have certain handicaps, such as destruction adept being somewhat weak on its own.When you multiclass, you do not get as many high level spells as if you specialized. I am just at the point where I feel like I have a pretty good grasp on the game and I have played all of the "meta" specializations, if there is such a thing. Destruction Master is where the good stuff is to be found. Oh, and Hasty Plunder is great if you're a necromancer, though otherwise not so much. The spells are all very situational, except perhaps Killer Instinct, but that one is mediocre anyway. On the downside, Destruction Adept is one of my least favourite specialisations. So whenever you're leaning too far in one direction or another, cast some Cleanse the Land or Blight Domain spells and you'll be golden. You'll have spells that boost your evil points and spells that boost your good points. Originally posted by Iguana-on-a-stick:There's actually an advantage to this combination of specialisations: It will be much easier to keep a neutral alignment.
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